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I used to spend money on apps, back when it was possible to buy them. Unfortunately, that's very rare these days.

I'm not paying exorbitant subscription fees for relatively trivial apps, let alone falling for the manipulative and often-basically-gambling nonsense of F2P games.

Apple are somewhat to blame for these trends though. Unlike 'real software for a real OS', mobile apps tend to need constant ongoing maintenance just to keep them working with OS updates and new devices. You can't just release a finished game/app and expect it to continue to be usable for decades, like the over-20-years-old Paint Shop Pro 7 that I still use almost daily on Windows.




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