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Epic failed spectacularly. They couldn't prove a monopoly, and even if they could, they were not able to point to any instance where Apple abused a monopoly position to turn the screws on customers or developers.

There's really no interpretation needed.




> Epic failed spectacularly

That's not what I got from the case texts. Did you read them?


M00x, you mentioned you know folks at Epic that are working on WebGPU. Do you mind sharing who they are? Because last time our team spoke with Epic, they mentioned they are not working on this (our company is a startup from Canada building tools and a platform-as-a-service to enable developers to bring their games to the web, and a large focus of our work has been building out a WebGPU backend and integration for Unreal Engine 5).




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