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>the court found that Apple has a 52–57% market share in the “digital mobile gaming transactions” market.

This seems surprising low, and I suspect there is some kind of nuance being left out or an oversight in the methods of the study that found that number.




That's the iPhone share of the US smartphone market.


Right, but when you break it down by age, virtually all young people have iPhones. But perhaps they don't have credit cards...


Which is weird in itself, as it seems to completely overlook the Nintendo Switch or the (admittedly less common) Valve Steam Deck.


Also how many of the ~40% Android devices are sub $300 devices which are incapable of playing games like Fortnight?


Doesn't seem that weird that they looked at "mobile gaming" as in "smartphone gaming", not "mobile gaming" as in "gaming on portable devices"?




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