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I've actually got my own (partly - the core halfedge stuff is from another C# project).

But it's performance I'm after. I have three options: 1. Burst compilation 2. Offload to the GPU (not sure if this is even a good use case for GPU compute) 3. Find a native library.

(3) is potentially a quick fix but might limit my ability to add functionality. But it also offers the tempting possibility of getting a ton of functionality for "free".




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