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> Being able to earn money whenever you want so you don't have to build your life around your work

And yet, every instance of gig economy pushes wages way down, pushes all the externalities (like health insurance, travel, equipment etc.) onto workers and makes their life revolve around work.

> That would make game development much more palatable, since gig work implies no overtime unless you want it.

As others already mentioned: then you'll be out of the job, because there will always be people willing to work overtime for the same money.

And since it's "just a gig", you can be let go even faster than it is now for workers in the US.




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