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Well that may be true, but they get to work on stuff that is legitimately cool.

I know a guy that worked on StarTrek for years as a VR architect and general 3D modelling type of work. He worked longer hours than your average Torontonian, but nothing absolutely crazy. I've worked longer weeks.

He loved his job.

I'm not saying it is this way for everyone, but part of life is deciding if you want to work hard, have impact on things that matter, work on cool stuff, earn a lot of money, etc.

There are places where it truly gets exploitative, but in my humble opinion that's usually places where the people involved have almost no options other than to move to another town or country. I'm not against industries or companies where the up front expectation is hard work. Some people want that, at least some of the time.




>I'm not saying it is this way for everyone, but part of life is deciding if you want to work hard, have impact on things that matter, work on cool stuff, earn a lot of money, etc.

VFX people in Hollywoord are some of the most underpaid workers in the industry. Sure, it's cool that you can be a part of a team that helps make a movie. No doubt it must be pretty cool to see your work on the big screen, or even the small screen, and know that you played a part in bringing it there. But I think something the workers would also value is having some autonomy over their work, and being paid for it.

I'm not easily convinced by the argument of, "you get to work on cool stuff", working on cool stuff doesn't make up for risking povery, debt, or unemployment when you're underpaid. Furthermore, there's a difference between hard work, and exhausting working. And being put under crunch is exhausting work, not hard work.


Exactly.

Screw cool. I’m an adult.

Working on “cool stuff” is for people in their 20s or the perpetually naive…

The perpetually naive usually come to their senses when they’re old and recognize they don’t have any savings, don’t have a home to live in and can’t retire.

I’ll take a fair wage, health insurance, and balanced work hours every time. I can find cool things to do on my own time when not putting in 16 hours a day.


Ok great good for you! You're (presumably) in the West and can choose what you value, and you value a life with balanced work hours and, well, you call it fair, but in global standards it is high.

Either way, for people with the skills to choose between working for Google and making $400k a year or working for Hollywood and making $70k a year, then they go and work for Hollywood and complain about the hours and pay, I just don't really know what else to say other than it's a choice.

You get to see your work on the big screen, hang out at cooler parties, etc. Google people, generally speaking, do not get the same thing in life. Unions have their place, of course, especially with monopsonies or mining towns, but when it comes to a whole industry I just think some things naturally come out that way due to the motivations and dynamics.


I didn't realize that Google is paying nearly half a million dollars a year for VFX artists these days.


> Well that may be true, but they get to work on stuff that is legitimately cool.

So? How does that justify being exploited and treated badly?

I've seen the same arguments made against teachers, nurses and other people who get to do "meaningful" work whenever they want fairer wages, and I do not see the logic. Do they need to be punished for doing a job where the result of their hard work doesn't make them hate themselves?

I see the reverse logic: pay jobs that nobody wants to do well to make them attractive. But the need for carrots does not imply the need for sticks.


Nobody is being punished. It's simple supply and demand. If you don't want to work on marvel movies there are millions of young men and women that would do it for pennies. Why is Disney going to pay them more if they don't have to?


they get to work on stuff that is legitimately cool

Like most things, working on the cutting-edge, successful, top-tier stuff is cool, but most people in the industry aren't doing that. If you look at something like https://steamdb.info/upcoming/ you'll see a small number of "Yeah, it'd be cool to make that" games, and a lot of "Who the hell buys this crap?" games. Most people employed to build games are working on the second type of game.


>part of life is deciding if you want to work hard, have impact on things that matter, work on cool stuff, earn a lot of money, etc.

One man's happiness is another man's hell, and so forth.

The question of happiness is a very subjective one, with everyone having a different answer.


It's alright and quite frankly understandable to be motivated to work on a "big project with big cash and big name".

The problem is when the producers use it in an exploitative way to have people work insanely longer hours than billed, or to lower the costs of labour so that the workers can have the "pride" of writing "big name" on their resume.

Unfortunately, this is common practice.


> Well that may be true, but they get to work on stuff that is legitimately cool.

In other parts of the software industry, you can also work on legitimately cool stuff without having to kill yourself.




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