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Roguelikes and "pause-ready" games like Europa Universalis 4 are much nicer at times than something that keeps you attentively shackled like a multiplayer match, but it's apples and oranges.



I feel like I cannot get into many pause-based Paradox games because of the realtime aspects. Even e.g. Stellaris. When I have to manage time flow between pauses it always either feels like I'm pausing too much and I could be wasting less time and playing faster; or like I'm pausing too little and missing some opportunities. Turns provide natural pacing.




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