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Isn't this a fairly central mechanic in many of the traditional roguelikes though? I know rogue and nethack both have this and it means that finding a safe place to rest for a while is an important part of your strategy. In nethack at least, there are more, faster enemies and you also have hunger to contend with so trying to rest to recharge your HP isn't an easy or boring way to play.



Sure, but in this version there's no hunger, and you can usually face the monsters one at a time.


> Isn't this a fairly central mechanic in many of the traditional roguelikes though?

It's half of the central mechanic. The other half is hunger—if you starve you die, so you need to keep moving to find food. That forces you to balance between moving too fast (and running out of health) versus moving too slow (and running out of food). If you take away half of that equation, the whole mechanic breaks.


Not true .. if you keep walking aimlessly, your health replenishes. I found that I could run in circles enough to replenish my health and kill all the monsters that way


In which game? If you’re taking about this game, then yes, that’s the problem.


Oh, sorry. I think I misunderstood the discussion.




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