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So "nothing makes sense from a system developers perspective" because gamer profiles are supposedly not valuable, and it's fine to have a system where they may get lost or corrupted, instead of trying to solve the problem with the premise that they may not?

Putting aside that you seem to criticize that premise instead of the system development approach that fulfills the premise, I suspect that the resulting mess of support requests, manual intervention, and community unrest Ubisoft (or any other MMORPG developer) would find themselves in, if, say, "the shiny sword of atrocious doom" that players spent 240 hours sinking their life into obtaining were to disappear regularly, is probably not worth it.

I understand this despite not doing any online gaming myself.




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