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Looking good. Hoping in a couple of years it will be a no-brainer to use instead of Unity.



They have a looooooong way to go to make it an appropriate tool for large teams, but they are taking all the right steps to reach that hopeful future.

The founders creating a commercial arm of the engine is critical. As a real studio, you need to be able to support consoles and you need to be able to pay someone money to fix broken shit in the engine when you have a scary deadline looming.


To me, as a hobbyist, it already is a no-brainer.


I'm sure it's great for a lot of things. I've just been using Unity for a super long time and it still has a lot more "batteries included" features. But I'm jealous AF about realtime global illumination.


> But I'm jealous AF about realtime global illumination.

Does Unity not have this? I thought Unity was much more advanced in graphics than Godot, even accounting for the 4.0 release.


I could be wrong but I vaguely recall that perhaps the engineer that pioneered the technique for Unreal Engine developed the POC in Godot.


No, Unity does not have realtime GI. There is precomputed realtime GI but it's old and limited.




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