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I’ve been playing with this recently and it’s made game development fun for me again. The prospect of creating an account, signing a bunch of EULAs, installing an Electron ”version manager” so I can install a massive engine, hook it up to a massive IDE, only to have it all instantly crash just about extinguished any spark I had left for game development.

But Godot is like a breath of fresh air. Lightweight, beautiful abstractions, with a lot of horsepower to back it up. It crashes as much as the competitors if not more, but man is it fun!

Even the Godot subreddit feels like a breath of fresh air compared to /r/gamedev. People are just having fun.




I can't agree with you more about how demotivating Unity is to work with. waiting for 5 seconds every time I save a C# file and another 5 seconds when I press play (on a new, small project), rolling a d4 to see if the engine crashes, fighting VCS with random changes to files I haven't touched every time I open the editor, absolutely no clear direction about how I should be building if I start a project today.. I could go on and others already have.

it's sad, because I can see what Unity could be (and what it used to be), and it is just not there right now.

I still haven't "clicked" with Godot, but I'm eager to give v4 a try now that it is officially released.


I just don't understand why more gamedevs don't work in pure code like libsdl and C++, it is very liberating.


because the code is only one, comparatively small, element of making a modern game.




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