I mean, sure, if Factorio was running at 60 stably the CPU would downclock until it was just about keeping up. My point is more that artificially running Factorio at unlocked tickrates (above 60) makes sense for a benchmark, because if it can hit 115 in that map that tells you it'll be able to keep 60 in a map that's twice as big. Ie. I'm saying it's not like the CPU is using a different mode below 60 and above 60 as long as the tickrate is unlocked; there's nothing special about 60, it just happens that's what Factorio is normally limited to.