What's wrong with byte buffers? Serious question, as I use them all the time whenever I do OpenGL-ES 2.0 surfaceviews for android apps.
The overhead of all the crap I had to do just to get coordinates from Java to OpenGL was downright ridiculous.
What's wrong with byte buffers? Serious question, as I use them all the time whenever I do OpenGL-ES 2.0 surfaceviews for android apps.