Project Description: D&D with less fighting and more trolley problems.
I'm building a non-combat focused TTRPG. Happy to give any HN readers a free account to play around with. There's no VTT element and there's no plan to build one; instead it's focused on group storytelling and logging the story, rather than combat and world management.
The world and rule set is very much built to be around levelling the playing field so the GM isn't expected to buy everything and be the centre of the world. Instead, players have as much agency as the GM does, and the world lore is free to access.
There's an element of, if you don't know the acronym, then at this point you're not the market. Longer term, I'll want it to be generalist, but in the same way as as a dev I'll use terminology to help people select into "this is relevant to me or not", TTRPG serves a similar purpose here.
You're not wrong though. For anyone wondering, table-top role playing game.
Nope. It's a market targeting thing. I don't have the resource to deal with people who haven't played before, as well as people who have. For beta testers, if someone hasn't played a TTRPG before, they're not suitable. They wouldn't have anything to compare to.
Project Description: D&D with less fighting and more trolley problems.
I'm building a non-combat focused TTRPG. Happy to give any HN readers a free account to play around with. There's no VTT element and there's no plan to build one; instead it's focused on group storytelling and logging the story, rather than combat and world management.
The world and rule set is very much built to be around levelling the playing field so the GM isn't expected to buy everything and be the centre of the world. Instead, players have as much agency as the GM does, and the world lore is free to access.
Registration link - https://triumvene.com/#/portal/register
Sign up for the free preview and I'll upgrade you to a full account.
Contact info - pete at watson-wail dot es