- Text/graphics adventures. Once they are completed, save from a few ones with prodecural puzzles and different endings, they are done. On text adventures, you can save down the transcript to read it later for a good story re-read.
- Tetris machines. Once you surpass a score, often the score mark rolls back to 0.
- Sokoban. Ofter there's only a single way to solve them, and most level sets are known and are the same everywhere else.
You can think about it as a word puzzle magazine, or a Tangram. Once you solve one or two, you quit to do something else.
- Text/graphics adventures. Once they are completed, save from a few ones with prodecural puzzles and different endings, they are done. On text adventures, you can save down the transcript to read it later for a good story re-read.
- Tetris machines. Once you surpass a score, often the score mark rolls back to 0.
- Sokoban. Ofter there's only a single way to solve them, and most level sets are known and are the same everywhere else. You can think about it as a word puzzle magazine, or a Tangram. Once you solve one or two, you quit to do something else.