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The OP answered this on the blog:

---- No problem. Those are some pretty complex stats, but I'll try and simplify them for you.

Total In app purchase revenue to date: $460.73. That came from 545 total transactions averaging out to about $0.85 per transaction ($1.22 before Apple's cut). I have some art that's $0.99 and some is $1.99, but nothing over that. You can see the percentage of the whole by looking at the last graph. Anything at the bottom of Sept-Dec that isn't that large maroon color was an in-app purchase.

During that same time frame, I had 3,007 purchases of the app, which means on average, 18% of my users made an in-app purchase (not taking into account users that purchased more than one item or users that upgraded from previous versions and then bought an item). If I take into account my total user-base of 4,748, then about 11.5% of users made an in-app purchase so far.

As I understand it, the in-app purchase for a game like Jetpack Joyride hovers around 1% or so (read that somewhere, can't remember where). So 18% and 11.5% are pretty dang high in-app purchase numbers. ----




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