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> "Having engineering problems to solve

Stadia had a fundamental physics problem, not an engineering problem. Their "solution" is little more than a bandaid that highlights the fact that the problem exists.




Between USB polling rates, Bluetooth latency and OS processing, it's no wonder they wanted to avoid that entire stack and connected straight to Stadia. It's not a band-aid, those things together can easily result in 20ms of latency, which is an order of magnitude more than the latency of a fiber connection to Stadia servers.


What fundamental physics problem? Plenty of gamers, even competitive FPS players, found Stadia quite a good experience from a technical standpoint. Best in class, as far as streaming game services go.




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