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I don't have a gaming PC or console atm so I can only use streaming (Geforce Now and Xbox Cloud) and I notice it but somehow you also get used to it like adjusting your gameplay to it. It's really not that bad (and I'm nowhere near any big data centers).

Anyways it wasn't the lag that killed Stadia but the monetization: buy the games full price + pay a monthly sub too. It's just plain bad. On Geforce Now you can use your existing libraries (Steam, Uplay, Epic) and don't even have to pay if you can stand the queues. On Xbox Cloud you have to pay a monthly sub (except for Fortnite) but they give the games too, pretty much a Netflix for gaming. Both has its merits, currently I dig Xbox Cloud more.




The monthly sub was to get greater than 1080p resolution, and some free games.

But a lot of other people also thought you had to pay twice, which can't have helped.


The free tier also came later and wasn’t well publicized: one of the lessons from Stadia’s failure is that Google giving it a bad reputation at launch squandered a lot of what they did later.

Another example was the refund at the end, which would have addressed one of the most common review points had it been policy. Here’s a representative launch review listing that under “The ugly”:

https://arstechnica.com/gaming/2019/11/google-stadia-might-b...




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