>The majority of that work is today already outsourced to art “sweatshops” in cheap cost of living countries. You have one art director telling them to create 100 of this armor and 30 of this creature. The biggest impact will be at the bottom of the ladder
Do you think that in future the art director will do the work himself using AI? Or he will hire the same people but instead of 100 armors he will ask for 10k armors, more armors more chances to sell them to players.
Seems like unless something changes you’ll still need some people with “taste” going through the hundreds of iterations looking for the right fit. Probably not the director. Still I think the team size will be cut down fairly drastically
I don't think drastically.
Have yu tried the AI tools?
It is not like you can just describe what is in your mind and it will appear, from what I read in people workflow description it is a more involved work, including training a model (I seen someone trained a model for RPG fantasy characters for example), then creating some starting sketch, generating many images, selecting good candidates, then use in-painting to fix out of place stuff, then use photoshop/krita to fix stuff .
I think it is like with programming, we have higher level languages and libraries and the number of developer increased because we can do a lot more stuff then just starting each time from assembly. So in this case the same artists will just produce more, we will not have to wait 6 months for a visual novel to have an update, we will not need to wait years for some indie game to be done , but yeah it is possible that some patt of the money that goes to art will end up for a short period of time in the pockets of soem art director , but competition would fix that.
Do you think that in future the art director will do the work himself using AI? Or he will hire the same people but instead of 100 armors he will ask for 10k armors, more armors more chances to sell them to players.