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I wonder why MS hasn't leveraged the fairly successful Xbox Live social network (that I know about, anyhow) to build a solid fanbase for their phone offering. Score-watching, social-sharing, and franchise related minigames with exclusive content or game items seem a natural extension of the XBL ecosystem and would build brand loyalty with a demographic that has a particularly high appetite for consumer tech as well as a fairly high disposable income.



They have. Kinectimals, Fable, Crackdown and Need For Speed all have Windows Phone mini games/apps that allow you to earn unique achievements and items. Halo has a 'dashboard' app, but not a game, afaik.

See also "Xbox LIVE Extras" (messaging, scoreboard and avatar editor) and the "Xbox Companion" (Xbox remote control).

http://www.xbox.com/en-US/Live/Mobile/Home http://www.windowsphone.com/en-US/search?q=xbox


Those games are mostly old as sin, with the newest (aside from Kinectimals) predating Windows Phone 7 by a year. No surprise they aren't getting any attention.


Interesting. Thanks for the correction.


I don't know the exact stats but isn't xbox live mostly guys? Surely a social network needs to have good gender balance to work?


Google+ is also mostly guys compared to Facebook.




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