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This is cool. Any particular path you’re going to follow?



Sort of.

1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.

2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.

3. Configure clangd to error on features outside C++11 then refactor both projects (1 & 2) to use C++ 11.

4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...


That’s super cool. I hope I can see some of your progress this year. Have a good one!




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