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Presumably they mean something like, sRGB but with linear gamma

Yes, it’s exactly that, because:

- almost all the time, the display is sRGB, so that’s your gamut;

- almost all the time, you want to do your lighting and compositing in a linear space.

- and sometimes your channels are normals or something, not colors at all, as others have noted.

So it’s linear in the sRGB 0..255 gamut.

It is a bit of a shame that most easy-to-use tools and workflows are limited to sRGB, so it’s really fiddly to support HDR displays and print.




> almost all the time, the display is sRGB, so that’s your gamut;

This is becoming less and less of a safe statement. On the one hand "yay HDR"!

On the other hand, we're in for many years of weird bugs. For example recently I've been working on an app that I want to look good in HDR and I tried to share screenshots. Everything looked good to me. People on the other side were complaining about weird colors. Several hours of investigation later I realized that Windows was switching color spaces in my screenshots. Pressing the print screen button gave me a subtly different result than what I was actually seeing and of course I didn't spot it when emailing off the screen shots.


I'm reading this on an OLED display with about 90% of the gamut of Rec.2020.

It's just a laptop, nothing special.

Restricting colour to sRGB is going to be the CGA/EGA in a VGA world of the future.


I hope you’re right!




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