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Sure, but what does that mean, to the actual end product? Do you have any examples? I’m not a game dev, so to me, I would naively assume that these wouldn’t be limiting, or laughable, as the original comment suggested.



jai's author, Jonathan Blow, always creates a game from scratch. His games: Braid (highest rated XBox Live title when released, "Xbox Live Arcade Game of the Year", https://www.youtube.com/watch?v=YgGeBOC0PX4) and Witness (while not winning significant awards, regularly appears in Best of Decade games lists, https://www.youtube.com/watch?v=URjb3RBIe7c).

Besides that there are multiple games where people use their own engines:

- Possibly among some of the most technically complex ones are Factorio (e.g. https://www.youtube.com/watch?v=zRYQcVb_5W0) and Noita (where every single pixel in the humongous world is simulated https://www.youtube.com/watch?v=prXuyMCgbTc)

- Among the AAA-level crowd there's Decima (Death Stranding https://www.youtube.com/watch?v=tCI396HyhbQ and Horizon Zero Dawn https://www.youtube.com/watch?v=u4-FCsiF5x4) and REDEngine (Witcher 3 https://www.youtube.com/watch?v=YdHc3JZixRY, Cyberpunk 2077 https://www.youtube.com/watch?v=BO8lX3hDU30)

- There are smaller ones like Monkey X (Crypt of the Necrodancer, https://www.youtube.com/watch?v=u_avgU1u6yM)

- There are bigger ones like Clausewitz (basically all of Paradox Interactive's games like Crusader Kings https://www.youtube.com/watch?v=0M9qKVCl6HQ and Stellaris https://www.youtube.com/watch?v=eoAkomMEFQo)

In general, once you know what you're doing it sometimes pays to develop your own engine that is specific to what you're doing. Unity and Unreal are generalist enines that you still to bend to your will to do what you need to do and may have opinionated setups of things that are hard to work around, or maybe are omitted from the engine, or just plain don't allow you to do.


> just plain don't allow you to do.

This I was my question, and its context in this thread.

From this list, I suspect Noita is the only one that couldn’t be achieved with Unity or Unreal. That’s a good example!




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