For me, the interesting part was that there were 10+ people the build team and it seems like there are still people left since he didn't say all the people left. How large was the team? I personally find teams reaching 6+ members too large.
and
> For example, I think it was Adam who pointed out that the Mac laptops were unable to fully utilize the remote cache because action cache was platform specific. This remains to be an open challenge of Bazel to date.
It's always macs that are suffering from problems in my experience.
The article says about 12 people plus a few extras and that 10+ left, so definitely a huge chunk of the team.
Reading that line it's evident that the issue isn't Mac-specific, just that you can't reuse build artifacts across different platforms (which is expected for pretty much any build system).
and
> For example, I think it was Adam who pointed out that the Mac laptops were unable to fully utilize the remote cache because action cache was platform specific. This remains to be an open challenge of Bazel to date.
It's always macs that are suffering from problems in my experience.