Hacker News new | past | comments | ask | show | jobs | submit login

Ironically, Unreal Engine was in large part born from Tim Sweeney's "screwing around with tooling and languages".

UnrealScript has long been dropped in favour of C++, but I'm pretty sure Unreal Engine wouldn't exist today, or would be a very different beast, if it hadn't been for UnrealScript and the Unreal Editor being bundled with the original Unreal and its sequels/follow-ups, and Tim's personal interest and research into how programming languages might improve game development, in much the same way that Jonathan Blow is doing now.

Can I assume your use of the phrase "this person" means you are unfamiliar with Mr Blow, and his track record in game development? You might want to look him up -- he's an interesting character and has developed some interesting and influential games.




>Can I assume your use of the phrase "this person" means you are unfamiliar with Mr Blow, and his track record in game development?

Not OP, but I'm fairly sure "this person" refers to the blog post author, not JB.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: