BeOS was fun. I recall attending BeGeistert and showing my Blender port (as a Not a Number/NaN employee) running on its software OpenGL driver (eventually I also beta-tested OpenGL hardware on BeOS). Be had a close knit community, with a similar passion as the earlier Commodore 64 'demo parties'. Official BeOS C++ API's included 'is_computer_on()' and 'is_computer_on_fire()': a sign that Be creators enjoyed working on their BeOS!
Here is a relevant discussion on twitter I was involved in about is_computer_on_fire(), a rack mounted BeBox in a performance show with a failed fan and an overheated CPU which melted off leaving the other one working! And then someone found and resurrected one of the rack mounted BeBoxes that we had used: https://twitter.com/jonahedwards/status/1499498729237147651