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Marketing is even harder!

Although not an iPhone app, we've spent a lot of time in both developing and marketing our iPad game. But the revenue doesn't justify building another game which we would've loved to do. Developing an app is only half the battle, the other half is marketing it and as developers we are very bad at marketing.

Our criteria for a success was: Polished Graphics, Engaging Gameplay, Sense of Humor and a Cool Trailer.

Paddle Battle for iPad:

http://paddle-battle.com/

http://www.youtube.com/watch?v=xP2gnq6z3Fc

http://itunes.apple.com/us/app/paddle-battle/id415463249?mt=...




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