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Don't Play Hurt (push.cx)
25 points by pushcx on Oct 15, 2008 | hide | past | favorite | 9 comments



When I worked for a startup 200+ DLOC days were the average. And it was all good elegant code, nut just lots of it.

Now that I'm working for a paycheck in corporate cubicle, I'm not producing bad or worse code, I'm just producing ~ 20-30DLOC a day and that's apparently great in cubiclevile.


Sorry, what's the D in DLOC?


Delivered.


Debugged lines of code.


In Finance, "playing hurt" means working through a hangover. It's an important ability to have.


Yea I agree but we all need to pay the bills.


True, but there are people who pay the bills while being happy and motivated at the same time doing things they like.

So don't settle for being miserable just to pay the bills. Life's too short for that.


The original c2 link seems to conflate several concepts, and come off worse because of it.

- working despite being sick - working despite being temporarily bored or disinterested - working despite being unmotivated long term on the job/project - working sub-optimally despite being able to identify ways you could work better and be happier (win-win changes), but changes which you are not allowed to make.

I wish some of those people posting about how great their code and employers are were writing the sort of software I get to use on a daily basis. :/


I agree this is not c2's finest hour. But, there are serious gems of wisdom all over the place on c2. It's a seriously awesome source of knowledge. Random, "drinking from a firehose", kind of knowledge...but it's worth soaking in it every once in a while.




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