>> 2x views
Yeah, your right. Even if you consider Android, it becomes just a bit more complicated.
Your point is very true for development (It's what I love about iOS) but for design it's a challenge.
It really makes you focus on the one thing. Take gmail for example. On the web, I can do 20 different things, but in iOS the choices are limited to 3-4. It's really hard to make things simple, so where you make the compromises is the challenge.
I was trying to make the comparison to iOS (theoretically iphone/itouch) vs web. Whether you focus on a single native mobile environment or multiple, I kinda think the scales at least from the UX design perspective if not also the development side.
Your point is very true for development (It's what I love about iOS) but for design it's a challenge.
It really makes you focus on the one thing. Take gmail for example. On the web, I can do 20 different things, but in iOS the choices are limited to 3-4. It's really hard to make things simple, so where you make the compromises is the challenge.