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> The more capabilities that get added to Tailwind, the more complex Tailwind becomes. It may not yet be near a tipping point, but that’s a danger for which the Tailwind team will have to be on the lookout.

Tipping point of being too complex? For what? Doing more harm then good? Is that the argument? I am not a Tailwind fan, I don't use it, but I think, it did not reached the tipping point (of being useful) just at the 3.2 release.




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