I have practically always used bounds checked vectors and strings.
In the old days, all C++ frameworks bundled with compilers tended to have bounds checking enabled by default (Turbo Vision, OWL, VCL, MFC, PowerPlant, CSet++, Qt,...).
Nowadays I always set _ITERATOR_DEBUG_LEVEL to 1 on VC++, unless I am not allowed to.
Mostly the performance problems that were dealt with, had to do with badly chosen algorithms and data structures.
In the old days, all C++ frameworks bundled with compilers tended to have bounds checking enabled by default (Turbo Vision, OWL, VCL, MFC, PowerPlant, CSet++, Qt,...).
Nowadays I always set _ITERATOR_DEBUG_LEVEL to 1 on VC++, unless I am not allowed to.
Mostly the performance problems that were dealt with, had to do with badly chosen algorithms and data structures.
Modern Android ships with FORTIFY enabled.
https://android-developers.googleblog.com/2017/04/fortify-in...