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I wonder if any Stadia tech will get rolled up into Chromebooks.



Probably not. Google has beta support for Steam on a handful of new (and new-ish) Chromebooks. Will probably make that mainstream on the Intel / AMD models eventually. Unsupported Chromebooks can install Steam via Linux as long as they're not ARM based.

Plus, much of the existing game streaming services works on Chromebooks. Either through a web interface or through an Android app. And there's a ton of games and emulators available via Android.

I think that gives enough gaming options for Chromebooks that Stadia tech won't continue in Chrome OS. I could be wrong though. Would be amusing if it was integrated somehow.


Isn’t it (except maybe “controllers connecting to the network bypassing a computer or other client device”, which also doesn’t make sense in a Chromebook) all server-side tech plus existing a/v streaming?


I'm specifically thinking of a path to beefier applications that G Suite, but maybe it's mostly suited for gaming. For something like an IDE or Photoshop, how you offload work to the server looks different.


Oh, it (or something very similar) could definitely be used for desktop applications that run and store data remotely, I just don’t think that you’d need to add anything additional to Chromebooks to realize that. On desktop, it already uses Chrome as the software client component, so its already there.




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