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OTOH it's already probably a couple decades since some more fresh terminal emulator projects have popped up that kick a bit into the old cruft and provide both lightweight stuff and actual drawing routines for specific stuff. From a graphics dev pov it's not nonsense to decide for rendering on a grid, even for UI, i see it a bit like voxel 3D engines.

So i'm really not sure the "layers upon layers" critique is well suited for terminals, in comparison with say some qt/gtk/electron/<your gui>. Also GP is mentioning emacs, which is mostly the same old cruft as a terminal emulator.




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