Is learning OpenGL from wthe ground up really the best way to go? The trend nowadays in programming seems to be to dive directly into the deep end. Wouldn't it be faster to just download a game engine like Unreal Engine 3 and go through its tutorial, learning about OpenGL along the way?
I'm using the example of Unreal Engine, first because it's extremely popular but also because their online "developpers' network" seems pretty well done: http://udn.epicgames.com/Three/TechnicalHome.html
I'm using the example of Unreal Engine, first because it's extremely popular but also because their online "developpers' network" seems pretty well done: http://udn.epicgames.com/Three/TechnicalHome.html