On the one hand, I think as definitions go "command line only" game should focus on the interface; daemons (or similar) should be used where appropriate.
On the other hand, I certainly agree with you here:
> the smaller the state that the game needs to run, the more impressive the game would be
But that's on a slightly different level than "is it a command-line-only game" and "is it fun".
On the other hand, I certainly agree with you here:
> the smaller the state that the game needs to run, the more impressive the game would be
But that's on a slightly different level than "is it a command-line-only game" and "is it fun".