Hacker News new | past | comments | ask | show | jobs | submit login

You skipped the foot notes?

> The emulator implemented here only supports POKE for accessing screen memory. To keep things simpler, it starts at offset 0 rather than at offset 1024 as in the real Commodore 64. When you access an invalid address, e.g. by waiting until the ball runs off the screen, the operation fails and the program execution will stop.

He doesn't need a full emulator to show the principle.




I actually did skip those, I never made it that far.

I was using the page in C64 reader mode (due to the colors making it impossible for me to see anything) and so I never realized that the image to the right was actually an emulator, I thought it was just a screenshot.

My fault ^_^

Still though, in my opinion it'd then be better to skin the thing as something other than a C64 so as not to avoid the confuzion for no reason.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: