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The Dolphin updates make me wish that some of those enthusiastic devs would pivot their amazing talents to a Switch emulator.

Some exist, but I have to say Dolphin just hits different. There is a shocking amount of enthusiasm for that project and that gaming era.




I feel like the Yuzu project is just as exciting, they make progress reports just like Dolphin and it's always a pleasure to read. It might not have the level of polish of Dolphin, but give it time.

I can't speak about the other major Switch emulator, Ryujinx, because I haven't used it much. They're just as enthusiastic though, and also write regular progress updates.


It emulates a completely different architecture to the Switch, the Wii was really just an updated and more powerful Gamecube.


This I'm aware of! From what I heard Switch is even easier due to better availability of documentation surrounding the Tegra chips.

I doubt a different architecture would stand in the way of some of these people. Wizardry :)


eh, as a former contributor to Dolphin, and a current game developer who has worked on the Switch, I'd say Dolphin has it quite a bit easier easier -- the GX API maps pretty well to modern GPUs, the lack of programmability means shader recompilation & reverse engineering is far from as big an issue, and Dolphin doesn't have to implement from scratch a giant OS and all of its services.


Yuzu devs share a lot of code and knowledge with Dolphin and Citra devs.

The progress in Yuzu has been more amazing in the last 2 years than Dolphin.




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