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I bet touch adds a dimension to it. Touch-and-drag for belts, picking from inventory with touch...



Sounds like a hassle. Good controller support would beat touch controller in both ergonomics and speed every day.

I hope the Controller support been improved with this launch as I tried to play Factorio on my Steam Deck before but felt like it was just "emulated mouse" support basically which isn't nearly nice enough. I feel like Tropico-series did a good implementation of top-down+strategy controller for their games.


Unfortunately the steam deck touch calibration is kind of bad. Mine is all over the place at times, and on kb/mouse designs it can be hard to be accurate enough.


A fair amount of Switch games don’t use touch.


Honestly I forget it's even there. For the most part, only mobile games ported to the Switch use it.


And many first party games, of course. It's not a great experience, though - on the OG switch, at least, the screen is really low quality.


I feel like a lot of games optimize their UI for TVs, but at that size scaled down the touch targets would be too small to not fat-finger.


Switch games can actually target handheld mode vs. tv mode and give you a better experience to solve that problem. Few of them do, unfortunately, IME.


Switch games need to have non-touch control options cause it's also meant to be played docked




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