Yes, it is stupid. Adding 4k to every prompt introduces bias. Yes. That doesn't mean learning the ins and outs of each phrases bias is a reasonable idea. It's also not guaranteed to be a constant effect. Its great that you can become more skilled at prompts, that doesn't make it a good interaction model. The interface is a tool and tools are important. That there are people who are great at typewriters doesn't mean they're all that reasonable in the age of computers and word processors.
> But you can go a lot further, for example by manually subtracting weights. Teasing MidJourney with this prompt was entertaining:
This is an example of an improvement from basic prompts. It's still far from a good model. "Guess and check" is basically the worst UX one can create for a design process.
One should be able to specify content separately from style, and layer in stylistic choices in a clear hierarchy. Text is a good model for specifying content. It's a pretty shitty way to specify style. Style is something we could likely convey visually and with pallet reference points.
> But you can go a lot further, for example by manually subtracting weights. Teasing MidJourney with this prompt was entertaining:
This is an example of an improvement from basic prompts. It's still far from a good model. "Guess and check" is basically the worst UX one can create for a design process.
One should be able to specify content separately from style, and layer in stylistic choices in a clear hierarchy. Text is a good model for specifying content. It's a pretty shitty way to specify style. Style is something we could likely convey visually and with pallet reference points.