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I guess the experience would be comparable to playing Quake back in the olden days. Quake 3 prior to late CPMA netcode was quite bad even at 50ms.



Not really. Input latency is what matters here. Even with great netcode, streaming games just doesn't fit certain genres.

With how many technologies get caked unto the rendering pipeline and CRTs being replaced by slower response time LCDs (unless you pay a premium), you might even argue it got worse compared to the olden days.




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