It was mostly desktop (Mac/Win). Towards the end, we did some embedded stuff.
Our code could have been used for embedded, in some cases, though.
The deal was that C++ is fast. Optimization was a big deal. We had some fairly hairy algorithms. Even our deBayering (demosaic) stuff was crazy complex. C++ helped us to abstract the complexity, while enjoying some serious performance.
Our code could have been used for embedded, in some cases, though.
The deal was that C++ is fast. Optimization was a big deal. We had some fairly hairy algorithms. Even our deBayering (demosaic) stuff was crazy complex. C++ helped us to abstract the complexity, while enjoying some serious performance.