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Almost every game ever.

A good deal of stuff where I need complicated algorithms and want performance but don’t care too much about integrating with web stacks (which is always a chore in C++).




>don’t care too much about integrating with web stacks (which is always a chore in C++)

Why so? Using Emscripten You can always compile C++/C to WebAssembly (for execution in web browsers).


An arbitrary C++ project cannot most likely be compiled to WebAssembly out of the box. Emscripten needs to be a supported compile target from day one, not an afterthought. Talking from experience.




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