> The speed at which you can prototype a gui is somewhat unparalleled.
Yeah, but it's some kind of Alternate Web Ghost Story prototype where an uncanny valley ends up terrorizing the developer.
Imagine: you hear faint sounds outside your tent in the middle of the night. You get out to see an vector infographic rustling through your backpack.
And as you slowly approach, it gets bigger. And bigger.
Except for the text, which remains the same size no matter how close you get!
"AAaaaah!"
When the forest rangers arrive the next morning, you and your entire party are nowhere to be found. All that remains is a tiny library a mere few megs in size.
A bush behind your tents hides an old, rusty sign with text too small for the rangers to read:
"Caution: tk canvas scale subcommand does not rescale text or images-- it only adjusts their x/y coordinates."
Lol! And when you're running your very own GUI app in the cutest little window. But, just to see what happens, you decide to reach for the resize handle...
Yeah, but it's some kind of Alternate Web Ghost Story prototype where an uncanny valley ends up terrorizing the developer.
Imagine: you hear faint sounds outside your tent in the middle of the night. You get out to see an vector infographic rustling through your backpack.
And as you slowly approach, it gets bigger. And bigger.
Except for the text, which remains the same size no matter how close you get!
"AAaaaah!"
When the forest rangers arrive the next morning, you and your entire party are nowhere to be found. All that remains is a tiny library a mere few megs in size.
A bush behind your tents hides an old, rusty sign with text too small for the rangers to read:
"Caution: tk canvas scale subcommand does not rescale text or images-- it only adjusts their x/y coordinates."
Edit: clarification