Hacker News new | past | comments | ask | show | jobs | submit login

I feel the UI/UX guys are slowly rediscovering issues that desktop operating system like Windows and Mac solved 25 years ago. But instead of using a standard implementation everybody rolls their own version with its own of quirks.



Windows 95 is unironically the pinnacle of UX design.

It uses beveled borders and colors to allow users to consistently differentiate between:

* A button

* A focused button

* A depressed button

* An input field

* A scroll bar

* A menu item

* A selected menu item

Each has a distinct and unmistakable visual identity that borrows from items and metaphors every human has encountered. Widgets are large enough to press. You don't need to guess or pixel hunt. Many buttons have both icons and labels.

It's a marvel of ingenuity and something I've not seen accomplished in any UI framework from this side of 2010.

It's especially stark in comparison to interfaces that look like this: https://imgur.com/IHjQEzM

Like, why do I need to hover over something to figure out if it is a button? Why do buttons look like menus? Why are there buttons in the input field? Is it an input field? I can barely tell, everything is nearly the same shade of grey. And why are all the buttons so incredibly tiny and why don't they have labels? I have a 4K screen. I have plenty of pixels.

You maniacs! You blew it up!


All of tech is like that.


It’s job security.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: