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We Second Lifers moved in over four years ago, long before anything went viral, and long before any of the people doing the complaining. We've been here from the start.



You're sort of proving my point here.

"Second Life Is Plagued by Security Flaws, Ex-Employee Says; A former infosec director at Linden Lab alleges the company mishandled user data and turned a blind eye to simulated sex acts involving children."

https://www.wired.com/story/second-life-plagued-security-fla...

This community is now deeply imbedded in VRChat, another platform full of unsupervised children and security flaws.


Did the security flaws in Second Life tag along with the user's exodus and make VRChat catch them? How does that work?


A certain type of community is drawn to a particular kind of platform.

In this case, an exploitable platform filled with children and near-zero moderation of sexualized content. As you know, VRChat doesn't even have an NSFW tagging system or option for users to filter such content out (without hiding all custom avatars, i.e. disabling VRChat's core functionality).


The lack of an NSFW content filter is mind-boggling. They have offered an "NSFW" checkbox when uploading avatars for years, but still to this day have given users no way to filter out avatars tagged "NSFW" in game. They could solve most of this problem fairly easily by blocking users from wearing avatars tagged "NSFW" in public instances. NSFW content doesn't belong in public instances and indeed it's a bannable offense already - so why they have not made this a priority is a mystery. Guess the developers are too focused on implementing EAC.




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