Very happy that Aras is fighting the good fight, doing some great OSS work after his departure from Unity. The speed up numbers are quite impressive!
I remember when I was first getting into shader programming 10+ years ago, I asked a question on the Unity forums and Aras was one of the first to respond. Even then he was a titanic figure behind Unity’s graphics stack. I never forgot how kind he was to help a kid like me out, I’m sure he was quite busy!
I remember when I was first getting into shader programming 10+ years ago, I asked a question on the Unity forums and Aras was one of the first to respond. Even then he was a titanic figure behind Unity’s graphics stack. I never forgot how kind he was to help a kid like me out, I’m sure he was quite busy!