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... Until it's not. If your code needs to be predictably fast, it can't be fast the majority of the time, it needs to be fast all the time. It's not about painting your updates in a tenth of a second, it's about painting your video game scene in under 16ms, every time.

There's nothing you can do to guarantee your JS isn't passed inputs that trigger pathological cases. There's no linter that can guarantee that you're writing code in a way that is the fastest it can be (even with type checking!). Asking developers to be a human linter for the sake of consistent performance is a bad developer experience no matter your skill level.

WASM simply doesn't have this problem.




> There's nothing you can do to guarantee your JS isn't passed inputs that trigger pathological cases. ... WASM simply doesn't have this problem.

why doesn't this problem also apply to WASM?




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