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I am currently writing a typescript project with deno. I need to resize lots of very large images (20mb+) in a reasonable timeframe so I was considering using web assembly for it. Does that seem like a good fit? I have never used WASM before so I am wondering if its worth it.



It sounds like quite a good fit.

If you have a simple resizing algorithm I would consider using WebGPU/WebGL and a fragment shader to do it though.




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