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Considering that the definition of "anti competitive practices" is beyond stretched at this point, it's safe to say that those very practices are one of the reasons iOS is profitable for developers: they don't need to worry about piracy as much as they do on Android, because Apple learned the key lessons of phone manufacturers of the past.



> ... one of the reasons iOS is profitable for developers.

Is it profitable for many developers?

Was under the impression that making decent money was possible years ago, but in recent years it's not real profitable for the vast majority of devs.


For those who still serve "premium" apps it is (e.g gaming or industry specific applications.).




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