Yeah, we all used PDS too, although not originally. Pretty good system, particularly for that era, and cost/capability-wise (though they weren't that cheap, and folk eventually started cloning the boards for them, IIRC).
I remember it was annoying to have only 8 main source files in PDS though, most big projects went past the 8 files of however many kb (although it could also handle include files, which was how one got around that limit).
Although when I actually started out as a C64 games dev, my dev system was a BBC Micro B, linked to a C64. Not quite a cool as PDS, but it could assemble code 2x the speed of the C64 (the processor clocked twice the speed on the Beeb), and it was great having a separate 'host' system for development.
I remember it was annoying to have only 8 main source files in PDS though, most big projects went past the 8 files of however many kb (although it could also handle include files, which was how one got around that limit).
Although when I actually started out as a C64 games dev, my dev system was a BBC Micro B, linked to a C64. Not quite a cool as PDS, but it could assemble code 2x the speed of the C64 (the processor clocked twice the speed on the Beeb), and it was great having a separate 'host' system for development.